Slim is used for creating and assigning RenderMan shader networks and assigning them to Maya scene elements (geometry, lights).
MayaUV manifold
STMatrix0 attr: [st0 place2dTexture1]
STMatrix1 attr: [st1 place2dTexture1]
// Execute the following in a fresh copy of Maya
global proc slimCmdsSampler()
{
file -f -new;
setAttr "persp.tx" 4.7;
setAttr "persp.ty" 3.5;
setAttr "persp.tz" 4.7;
setAttr "persp.ry" 45.0;
cylinder;
directionalLight;
string $newPal = `slimcmd slim CreatePalette -new -edit`;
slimcmd $newPal SetLabel "FunPalette";
// slimcmd slim ReadSlimFile "/soft/apps/rat/4.5.1m40/lib/slim/shadingmodels.slim";
string $shdrHandle = `slimcmd $newPal CreateInstance -template "pixar,Constant"`;
$shdrID = `slimcmd $shdrHandle GetID`;
select -ne -replace nurbsCylinderShape1;
mtor control attach "surface" $shdrID;
mtor control renderspool;
}// slimCmdsSampler()
See docs for details..