#include #include #include #include GLenum doubleBuffer; float rotX = 0.0, rotY = 0.0; int teaList; long patchData[][16] = { {102,103,104,105,4,5,6,7,8,9,10,11,12,13,14,15}, {12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, {24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40}, {96,96,96,96,97,98,99,100,101,101,101,101,0,1,2,3,}, {0,1,2,3,106,107,108,109,110,111,112,113,114,115,116,117}, {118,118,118,118,124,122,119,121,123,126,125,120,40,39,38,37}, {41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56}, {53,54,55,56,57,58,59,60,61,62,63,64,28,65,66,67}, {68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83}, {80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95} }; float cpData[][3] = { {0.2,0,2.7},{0.2,-0.112,2.7},{0.112,-0.2,2.7},{0,-0.2,2.7}, {1.3375,0,2.53125},{1.3375,-0.749,2.53125},{0.749,-1.3375,2.53125}, {0,-1.3375,2.53125},{1.4375,0,2.53125},{1.4375,-0.805,2.53125}, {0.805,-1.4375,2.53125},{0,-1.4375,2.53125},{1.5,0,2.4},{1.5,-0.84,2.4}, {0.84,-1.5,2.4},{0,-1.5,2.4},{1.75,0,1.875},{1.75,-0.98,1.875}, {0.98,-1.75,1.875},{0,-1.75,1.875},{2,0,1.35},{2,-1.12,1.35}, {1.12,-2,1.35},{0,-2,1.35},{2,0,0.9},{2,-1.12,0.9},{1.12,-2,0.9}, {0,-2,0.9},{-2,0,0.9},{2,0,0.45},{2,-1.12,0.45},{1.12,-2,0.45}, {0,-2,0.45},{1.5,0,0.225},{1.5,-0.84,0.225},{0.84,-1.5,0.225}, {0,-1.5,0.225},{1.5,0,0.15},{1.5,-0.84,0.15},{0.84,-1.5,0.15}, {0,-1.5,0.15},{-1.6,0,2.025},{-1.6,-0.3,2.025},{-1.5,-0.3,2.25}, {-1.5,0,2.25},{-2.3,0,2.025},{-2.3,-0.3,2.025},{-2.5,-0.3,2.25}, {-2.5,0,2.25},{-2.7,0,2.025},{-2.7,-0.3,2.025},{-3,-0.3,2.25}, {-3,0,2.25},{-2.7,0,1.8},{-2.7,-0.3,1.8},{-3,-0.3,1.8},{-3,0,1.8}, {-2.7,0,1.575},{-2.7,-0.3,1.575},{-3,-0.3,1.35},{-3,0,1.35}, {-2.5,0,1.125},{-2.5,-0.3,1.125},{-2.65,-0.3,0.9375},{-2.65,0,0.9375}, {-2,-0.3,0.9},{-1.9,-0.3,0.6},{-1.9,0,0.6},{1.7,0,1.425}, {1.7,-0.66,1.425},{1.7,-0.66,0.6},{1.7,0,0.6},{2.6,0,1.425}, {2.6,-0.66,1.425},{3.1,-0.66,0.825},{3.1,0,0.825},{2.3,0,2.1}, {2.3,-0.25,2.1},{2.4,-0.25,2.025},{2.4,0,2.025},{2.7,0,2.4}, {2.7,-0.25,2.4},{3.3,-0.25,2.4},{3.3,0,2.4},{2.8,0,2.475}, {2.8,-0.25,2.475},{3.525,-0.25,2.49375},{3.525,0,2.49375}, {2.9,0,2.475},{2.9,-0.15,2.475},{3.45,-0.15,2.5125},{3.45,0,2.5125}, {2.8,0,2.4},{2.8,-0.15,2.4},{3.2,-0.15,2.4},{3.2,0,2.4},{0,0,3.15}, {0.8,0,3.15},{0.8,-0.45,3.15},{0.45,-0.8,3.15},{0,-0.8,3.15}, {0,0,2.85},{1.4,0,2.4},{1.4,-0.784,2.4},{0.784,-1.4,2.4},{0,-1.4,2.4}, {0.4,0,2.55},{0.4,-0.224,2.55},{0.224,-0.4,2.55},{0,-0.4,2.55}, {1.3,0,2.55},{1.3,-0.728,2.55},{0.728,-1.3,2.55},{0,-1.3,2.55}, {1.3,0,2.4},{1.3,-0.728,2.4},{0.728,-1.3,2.4},{0,-1.3,2.4},{0,0,0}, {1.425,-0.798,0},{1.5,0,0.075},{1.425,0,0},{0.798,-1.425,0}, {0,-1.5,0.075},{0,-1.425,0},{1.5,-0.84,0.075},{0.84,-1.5,0.075} }; void Teapot(long grid) { float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; long i, j, k, l; teaList = 1; glNewList(teaList, GL_COMPILE); glPushMatrix(); glRotatef(270.0, 1.0, 0.0, 0.0); for (i = 0; i < 10; i++) { for (j = 0; j < 4; j++) { for (k = 0; k < 4; k++) { for (l = 0; l < 3; l++) { p[j][k][l] = cpData[patchData[i][j*4+k]][l]; q[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l]; if (l == 1) { q[j][k][l] *= -1.0; } if (i < 6) { r[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l]; if (l == 0) { r[j][k][l] *= -1.0; } s[j][k][l] = cpData[patchData[i][j*4+k]][l]; if (l == 0) { s[j][k][l] *= -1.0; } if (l == 1) { s[j][k][l] *= -1.0; } } } } } glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); glEvalMesh2(GL_FILL, 0, grid, 0, grid); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); if (i < 6) { glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]); glEvalMesh2(GL_FILL, 0, grid, 0, grid); } } glDisable(GL_MAP2_VERTEX_3); glPopMatrix(); glEndList(); } static void Init(void) { float position[] = {0.0, 3.0, 3.0, 0.0}; float local_view[] = {0.0}; float ambient[] = {0.1745, 0.01175, 0.01175}; float diffuse[] = {0.61424, 0.04136, 0.04136}; float specular[] = {0.727811, 0.626959, 0.626959}; glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glLightfv(GL_LIGHT0, GL_POSITION, position); glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); glFrontFace(GL_CW); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, specular); glMaterialf(GL_FRONT, GL_SHININESS, 30.0); glClearColor(0.5, 0.5, 0.5, 1.0); glColor3f(1.0, 1.0, 1.0); Teapot(14); } static void Reshape(int w, int h) { glViewport(0, 0, (GLint)w, (GLint)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-6.0, 6.0, -6.0, 6.0, -1.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); } } static void SpecialKey(int key, int x, int y) { switch (key) { case GLUT_KEY_UP: rotX -= 20.0; glutPostRedisplay(); break; case GLUT_KEY_DOWN: rotX += 20.0; glutPostRedisplay(); break; case GLUT_KEY_LEFT: rotY -= 20.0; glutPostRedisplay(); break; case GLUT_KEY_RIGHT: rotY += 20.0; glutPostRedisplay(); break; } } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslatef(0.0, 0.0, -5.0); glRotatef(rotY, 0.0,1.0,0.0); glRotatef(rotX, 1.0,0.0,0.0); glCallList(teaList); glPopMatrix(); if (doubleBuffer) { glutSwapBuffers(); } else { glFlush(); } } static void Args(int argc, char **argv) { GLint i; doubleBuffer = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } } } int main(int argc, char **argv) { GLenum type; glutInit(&argc, argv); Args(argc, argv); type = GLUT_RGB | GLUT_DEPTH; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); glutInitWindowSize(800, 800); glutCreateWindow("Utah teapot"); Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); glutDisplayFunc(Draw); glutMainLoop(); }