PLEASE stick around for 20 minutes if I am not in class by 6:30! I make every attempt to get there on time - I am rarely late. But traffic through downtown can be unpredictable (I commute from Glendale), hence the '20 minute rule'. If I don't show up by 6:50 we can consider the class to be cancelled and will make up the material during subsequent classes.
1/14/08 - Lecture 0: Introduction
1/16/08 - Lecture 1: Linear algebra
1/23/08 - Lecture 2: Transformations
1/28/08 - Lecture 3: More transformations
1/30/08 - Lecture 4: Axis (space) transformations
2/4/08 - Lecture 5: Line rasterization
2/6/08 - Lecture 6: Poly rasterization
2/11/08 - Lecture 7: Visibility
2/13/08 - Visibility, continued
2/20/08 - Lecture 8: Shading
2/25/08 - Lecture 9: Shading, continued
2/27/08 - Lecture 10: Shadows
Midterm exam: 3/3/08 (Mon.)
3/5/08 - Lecture 11: Texture mapping
3/10/08 - Lecture 12: Texturing, continued
3/12/08 - Lecture 13: Proc. texturing, RenderMan Shading Language
Spring Break
3/24/08 - Lecture 14: OpenGL - Part I
3/26/08 - Lecture 15: OpenGL - Part II
3/31/08 - Lecture 16: OpenGL - Part III
4/2/08 - Lecture 17: OpenGL - Part IV
4/7/08 - Lecture 18: GPUs
4/9/08 - Lecture 19: Modeling
4/14/08 - Lecture 20: Animation
4/16/08 - Lecture 21: FX (phenomena), cameras
4/21/08 - Lecture 22: GI
4/23/08 - Lecture 23: NPR
4/28/08 - HW3 Presentations, session #1
4/30/08 - HW3 Presentations, session #2
FINAL EXAM: 5/7/08 (Wed.)